#include <stdio.h> #include <stdio.h> #include <math.h> #include <string.h> #include <algorithm> using namespace std; #define eps 1e-6 const double pi = acos(-1); struct Pt { double x, y; Pt(double a = 0, double b = 0): x(a), y(b) {} bool operator<(const Pt &a) const { if(fabs(x-a.x) > eps) return x < a.x; return y < a.y; } Pt operator+(const Pt &a) const { return Pt(x + a.x, y + a.y); } Pt operator-(const Pt &a) const { return Pt(x - a.x, y - a.y); } Pt operator*(const double &a) const { return Pt(x * a, y * a); } }; double dist(Pt a, Pt b) { return hypot(a.x - b.x, a.y - b.y); } double length(Pt a) { return hypot(a.x, a.y); } double dot(Pt a, Pt b) { return a.x * b.x + a.y * b.y; } double cross2(Pt a, Pt b) { return a.x * b.y - a.y * b.x; } double cross(Pt o, Pt a, Pt b) { return (a.x-o.x)*(b.y-o.y) - (a.y-o.y)*(b.x-o.x); } double angle(Pt a, Pt b) { return acos(dot(a, b) / length(a) / length(b)); } Pt rotateRadian(Pt a, double radian) { double x, y; x = a.x * cos(radian) - a.y * sin(radian); y = a.x * sin(radian) + a.y * cos(radian); return Pt(x, y); } Pt getIntersection(Pt p, Pt l1, Pt q, Pt l2) { double a1, a2, b1, b2, c1, c2; double dx, dy, d; a1 = l1.y, b1 = -l1.x, c1 = a1 * p.x + b1 * p.y; a2 = l2.y, b2 = -l2.x, c2 = a2 * q.x + b2 * q.y; d = a1 * b2 - a2 * b1; dx = b2 * c1 - b1 * c2; dy = a1 * c2 - a2 * c1; return Pt(dx / d, dy / d); } double getGrayArea(Pt A, Pt B, Pt C) { double r = fabs(cross2(B - A, C - A)) / dist(B, C); double radBAC = angle(B - A, C - A); return r * r * radBAC /2; } int main() { int cases = 0; double a, b, c; while(scanf("%lf %lf %lf", &a, &b, &c) == 3 && a+b+c) { Pt A, B, C, D, E, F; double radBAC = acos((b*b + c*c - a*a)/(2*b*c)); double radABC = acos((a*a + c*c - b*b)/(2*a*c)); double radACB = acos((a*a + b*b - c*c)/(2*a*b)); A = Pt(0, 0); B = Pt(c, 0); C = A + rotateRadian(Pt(1, 0), radBAC) * b; double t1, t2, t3; t1 = (pi - radBAC)/2; t2 = (pi - radABC)/2; t3 = (pi - radACB)/2; Pt divA, divB, divC; divA = rotateRadian(C - A, t1); divB = rotateRadian(B - A, t2); divC = rotateRadian(C - B, t3); D = getIntersection(A, divA, C, divC); E = getIntersection(B, divB, C, divC); F = getIntersection(A, divA, B, divB); double area = fabs(cross2(E - D, F - D))/2; double gray = getGrayArea(D, A, C) + getGrayArea(E, B, C) + getGrayArea(F, A, B); printf("Case %d: %.2lf %.2lf\n", ++cases, area, gray); } return 0; }
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